MMO Money: Why Amazing Eternals Stopped Development and Runescape Brings in $800 Million

Pink Mercy Raises Over $12M for BCRF


For some reason, this week was the week we found out how much a bunch of games have made since they launched. In some cases like Pokemon Go, it’s an anniversary that passed by while for other games it’s breaking an incredible milestone. Then some games…well they seem to be just because. It’s a little bit of a weird and random week in MMO Money. But, at least we get a break from lootboxes!

 

Amazing Eternals Shelving Explained

Digital Extremes have explained one of the things that contributed to Amazing Eternals being put on a shelf was watching how much LawBreakers was struggling. “The competitive landscape at that time was pretty hefty. We just saw LawBreakers not do so great, and it was a fantastic game, so that was sad. That happened right when we were starting our closed beta for [The] Amazing Eternals.”

It was also noted that it was just a bad time to be working on another game as Warframe’s Plains of Eidolon update needed a lot of resources. It was the perfect storm of things going wrong so it seemed like a good time to put the game on a shelf for a while. The good news is that the studio is still very much interested in picking it back up at some point in the future.

 

Pokemon Go Brings in $1.8 Billion Since Launch

Pokemon Go is two years old this month and thanks to intelligence firm Sensor Tower we know that the game has brought in $1.8 billion since it launched. $607 million of that coming from the United States while Japan is the second highest at $500 million. The game has continued to be incredibly successful even after the worldwide hype died down. This summer has been even better than usual thanks to the heatwave taking place all over the northern hemisphere getting people back outside and the update to the game that brought trading and so much more to the game. We recently did an article that looked into why now is the best time to go back to Pokemon Go, be sure to check it out if you’re interested in the game.

 

Overwatch Players Raise Nearly $13 Million to Fight Breast Cancer

It’s always a beautiful thing when a game’s community comes together to raise money for charity. Well, this time around Overwatch players went above and beyond raising over $12.7 million for the Breast Cancer Research Foundation. The event ran last spring and was called the Pink Mercy charity campaign. The BCRF told Blizzard that this was the largest donation by a corporate partner in one year that they’ve ever had in 25 years of being in operation.

 

The Sims Mobile Brings in $15 Million in Four Months

If you’ve not heard about The Sims Mobile, it’s ok, you aren’t alone. Sensor Tower estimates that The Sims Mobile was EA’s eighth highest earning mobile game in June across both platforms. It does trail behind the other mobile games based on The Sims, The Sims FreePlay. That game was the third highest earning for EA in June. 59% of revenue from The Sims Mobile comes from the United States. The next highest is Great Britain which makes up only 8% of earnings. While the game is doing incredibly well it does have a long way to go to catch up to the much older, much more established mobile game based on The Sims.

 

Runescape Has Brought in $800 Million in its Lifetime

Why this week was the week of “Look how much money these guys have made” I have no idea, but we aren’t done with it yet. Runescape is 17 years old and in those 17 years the game has brought in 800 million dollars. It has even been reported that the game is still growing. Runescape currently has 250 million accounts. Many of those accounts are certainly inactive, but on Twitch it’s one of the most popular games being watched. It’s in the top 40 for most viewed and in the top 20 for most relevant.

Earlier this year Jagex announced they would be shutting down Runescape Classic because of the growing difficulty of supporting it. Old School Runescape, also known as Runescape 2 remains active alongside Runescape 3 which is the newest version that is simply called Runescape. Old School Runescape will actually be expanding, it’s currently in beta for Android and an iOS release is planned for later this year.

 

EA Executive Sells $1.5 Million of EA Stock as Value Continues to Decline

It is thought by many that this year’s E3 was EA’s weakest in quite some time. Since E3 EA’s stock has also reflected that with a steady downward trend. Well, thanks to SEC filings last week we’ve learned that Blake Jorgensen, COO and CFO of EA Games sold $1,503,967 worth of stock. Games Industry executives are known for doing this kind of selloff when they predict a future drop in value.

If this is the case it isn’t entirely unwarranted. The only Star Wars game that has been announced is just that, it has been announced. We’ve not seen what it looks like and we don’t know much about it, which means that it isn’t coming out any time soon. There are concerns that Anthem will be a hollow game that amounts to little more than a Destiny-like clone. But perhaps the biggest slap in the face is Commander & Conquer Rivals. C&C fans have been waiting a very long time for a new title to be released and when one finally gets announced…it’s a free to play mobile disappointment and it’s only in alpha. It’s not looking great for EA right now, though you won’t see many tears shed by gamers.

 

Clash Royale Exceeds $2 Billion Since Launch

Clash Royale

Yes, we have another one of these, but I promise it’s the last one this week. Supercell has become the first publisher to operate two multibillion-dollar mobile games now that Clash Royale has breached the $2 billion mark. Clash Royale launched in 2016, while Clash of Clans, Supercell’s other megahit, has brought in $6 billion since it launched more than 6 years ago. Unsurprisingly, the United States accounts for the largest share of revenue at 30%. Germany is the second highest with 10%, followed by France, China (iOS only), and South Korea. Amazingly, despite China only having the iOS version of the game revenue is almost even between iOS and Android. Android accounts for 51% while iOS accounts for 49%.

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