Yeah, apparently, I got nothin’. So let’s just get to the podcasts.
Today on the dial we have : The Secret Cabal Episode 172: Arkham Horror 3rd Edition, Betrayal at Baldur’s Gate and The Founder’s Guide to Knowing How To Act Right; Rolling Dice & Taking Names Episode 160: Fireball Island, Victorian Masterminds, Blackstone Fortress; Singled Out Episode 79: Designing Entertainers with Sherwin and Russ; The Polyhedron Collider Cast Episode 52: Deep Sea Adventure, Detective and Dungeons And Dragons; and Geeks of the North Episode 56: To 54mm and beyond.
Chris and Jamie are back from BGGcon and have played a ton of great games they want to tell you about. Then the gang gives an overview and review of Arkham Horror 3rd Edition from Fantasy Flight Games and look back at Betrayal at Baldur’s Gate one year later. Tony T throws the best damn news segment ever at your while the rest of the Founders quack in the background. And finally, the guys present the Founder’s Guide to Knowing How To Act Right in which they talk about what kind of opponents they like to play against and some stuff that makes them crazy. TIMECODES: Arkham Horror Overview 00:50:22, Arkham Horror Review: 00:57:10, Betrayal at Baldur’s Gate: 01:28:15, Founders Update: 01:35:25, The News with Tony T: 01:37:50, The Founder’s Guide to Knowing How To Act Right: 02:31:10
It has been six years since we started this podcast and there is no stopping us now. We are having such a good time, we are having a ball and so we aren’t going to stop now. And to celebrate the 6th year, we are giving stuff away because based on how Marty assembles a leaf bagger for his mower, this could have been it. He survived and shared his exploits in this episode.
Marty’s is joined by his oldest son, Adam, and they discuss the new Warhammer Quest game Blackstone Fortress. I got an early listen and I hope I get a play of this soon. I am sure he will talk some more about it with all three boys at home over the holidays. Fireball Island was on the table and it is what it is. What do I mean by that? It is a very light game that brought out the laughs. We were cheering more for the marbles than anything else in that game. I am sure as it hits the table more, we will discover some strategy and game play that we missed in the initial plays. Finally, CMON’s new game Victorian Masterminds got some plays. This is also, in my opinion, another light game. Simple and fast to play. I think there is more to this game than we are seeing, but I will say it needs to be played with four people.
Don’t forget about our contests and we appreciate all the support you have shown this year. Looking forward to 2019 where we are already in full planning mode. If you have any helpful suggestions, please send us an email or drop by the BGG guild and post your thoughts.
In this episode Andrew talks to Sherwin and Russ about the two model design seminars that were at Steamcon, and how the Entertainers models were designed there.
Andy is back and finished his house move, and so we are back in action with 300% more waffle. Today’s episode is brought to you by the letter D, as Andy explores Deep Sea Adventure, Steve becomes a grizzled Detective and Jon gives us an update on our Dungeons and Dragons campaigns.
Our news ferret tells us about the latest game from Stonemeier and Frosty the Snow Lich. We also sort through the mailbag, and discuss Paul Grogan’s itch, using cardboard as currency and our top tips for miniature painting.
This week, we welcome back Yaum into the fold, for better or for worse. We chat about our hobby and games, and answer a listener’s question about the difference between painting regular 28/32mm game scale miniatures, and larger scales like 54mm and up. We also talk about the new Dwarves vol. 2 kickstarter project by Stonehaven Miniatures, and the current state of Rivet Wars, by Super Robot Punch.