Sorry about the posts the other day. As I’d mentioned previously, I wasn’t at the office the last couple days. And, well, you know the old saying, “if it isn’t one thing, it’s another”? That kinda sums up my last 2 days. Not anything godawful, but just… “well… ok, then.”
So, you kinda got a quick bit of stories this morning, and with the Review Roundup, hopefully we’ll be back on track here.
Anyway, today we have: Ganz Schon Clever, Getaway Driver, Onitama: Sensei’s Path Expansion, Impulse, Alien Artifacts, and Tadmor.
If you follow along with board gaming news, you might have been scratching your head at the announcement of the “roll and write” game Ganz schön clever being nominated for the “gamers game” award, the Kennerspiel des Jahres. “They nominated a game like Yahtzee?” you might ask. But you’d be selling this game short.
Much like the popular Bruno Cathala game Mr. Jack, Getaway Driver is an asymmetric two-player game where one player is trying to catch the other. But that’s where the similarities end. In Getaway Driver, The Police chase The Driver through an ever-evolving map, trying to corner them before they can escape.
Board Game Quest:
Ontitama: Sensei’s Path comes in an adorable little mini box that mirrors the larger one of the base game. It contains 16 new movement cards that will fit into the original box. Four symmetrical (green) actions are added, and 6 each opposing asymmetrical (red and blue) movements. These are shuffled together with the original cards during set up, adding additional movement types to the game. No rules changes or additional components are added, just more movement abilities.
Each player in Thanos Rising will control their own team of Marvel superheroes and starts with one character: Captain America, Gamora, Dr. Strange, or Black Panther. At the beginning of the game, you will roll four dice each turn, but as you recruit additional heroes you will gain additional dice and abilities.
Impulse is a space game that has you exploring planets, researching technologies, blasting enemies, and mining for resources. To understand the game is to understand the impulse. The impulse is central a row of up to 4 cards that dictate the actions of every player’s turn. You will activate the cards in the impulse one at a time in the order in which they were added to the impulse. Nearly every action you do in the game revolves around the cards in the impulse.
The goal of Alien Artifacts is to create the greatest most powerful space empire. Earn points by building ships, developing technology, and settling planets. Also by attacking other players and alien civilizations, and by scoring operational technology cards which require specific arrangements of elements within your empire. Each player’s civilization also has a unique way of scoring points.
Board to Death TV:
Tadmor is an intense worker placement game about epic journeys, trading and personal prestige across the dangerous and endless caravan routes of the Syrian Desert.
Players take the role of rich merchants based in Tadmor (also known as Palmyra). They will increase in power and prestige by expanding their trading routes and by contributing to the political and religious life of the city. In the game, a merchant’s success is measured in Prestige Points. The winning merchant is the one who scores the most Prestige at the end of the game.