It’s very early on Saturday morning. Well, not as early as it was when I first got up (Now: 6am. Woke up: 3am). I’d love to know why, on weekdays, my brain is all, “man, I dun wanna get up!” while on the weekend it’s like, “3am, homebear. Be awake now!” Maybe I’m just so excited about D&D today. I guess we can go with that. But while I get ready for all the things I’m gonna do today, I also need to get you your reviews I know you so desperately desire.
Today we have: Go Nuts for Doughnuts, Sushi Go!, Bamboleo, Cry Havoc: Aftermath, Down in Flames: WWII-Guns Blazing, Gaslands, Dinosaur Island, Dr. Beaker, and Crusader Kings.
Board Game Quest:
We are back with another edition of Parental Guidance. The article series where I pull games off the shelf and play them with my parents in the hopes of helping you find new and diverse gateway games to play with your family. As always, I’ll start with a quick summary of what the game is, why I chose it, and then my mother will chime in with her thoughts on the game. So let’s get to it.
I remember Cry Havoc being one of the hot games releasing at Gencon 2016. This asymmetric, area control game did not disappoint me or many others. Unfortunately, my Cry Havoc stayed on my shelf through most of 2017 because of new games releasing and any game, even the great ones, can get lost in this gaming renaissance we’re currently in. It was not until Essen 2017 that Portal Games released Cry Havoc: Aftermath, the first expansion.
Let’s take a look at what Aftermath adds to the base game and if it’s worth adding to your gaming collection.
The latest iteration, originally published in 2010 and still printed, is Down in Flames: WWII-Guns Blazing. It’s a tabletop card game for 2-6 players with about a 30 minute playtime. For a simple dogfight, 2 players is fine, but for a grand aerial battle, an even number of players up to 6 (or 12 with additional decks!) is really the heart of the experience.
Publisher Mighty Boards has really been coming out with a unique lineup of board games. First was Posthuman, their post apocalyptic survival game. Then came Vengeance, the action movie revenge game. And now we have Petrichor, a game about controlling clouds over fields of crops. I’ll say this about Might Boards, they know how to take a underused theme and run with it.
Petrichor is an area control game for 2-4 players that takes about 30-60 minutes to play. The game plays best with 3 players.
Drive Thru Review:
Intro (00:00); general overview (01:56); final thoughts and review (22:31)
The goal of Dinosaur Island is to build the most exciting dinosaur park you can and pack in more visitors than fire regulations allow. The game is played over a variable number of rounds dependent on how quickly players achieve objectives. You can also vary the length of the game by choosing from short, medium, or long game objects at setup. Regardless of the objectives, the rounds themselves will play out the same way.
Two years ago Dr. Eureka was a surprise hit with my gaming group. We were like mad scientists trying to mix the correct molecules into test tubes. It was a straightforward and fun real-time puzzle featuring top-notch components.
Its sequel, Dr. Beaker, once again is impeccably produced: the beakers and stirrers look like they’re straight from a laboratory. Would Dr. Beaker be a game-changing sequel like The Godfather II? Or would it be a huge dud like The Sting II? And will I ever be able to reference a movie from this century?