My favorite day of the week, as you all know. And while I’m not probably going to be doing much gaming, by the time you read this, I should be stuffed full of tacos and empanadas and churros. So I’m still having a pretty spectacular day.
But while I take a siesta, let’s get you those gaming reviews I know you so desperately desire.
Today we have: Gunfights and Gambling, Vikingjarl, Evil Corp, Raccoon Tycoon, Rising Sun Broken Token Insert, Neuroshima Hex: Iron Gang, Ticket to Ride: France and Old West, Vanguard of War, Feudum, Street Masters, The Mind, and The Tea Dragon Society.
Board Game Quest:
For those inexperienced with game inserts, they’re basically third-party provided box organizers which allow owners of a game to fit as much as possible into the original game box. They can also make it so that pieces are easier to deploy and put away. Some of these are premade from foam core or plastic. Others, like the one to be discussed here, are wood but require self-assembly. Broken Token provided their Rising Sun Daimyo Collection Organizer for yours truly to try out in this edition of Level Up My Game.
As of this article, the Daimyo Collection Organizer costs $120 (Core Box Organizer – $70), so fans are going to really want to know if they’re getting their money’s worth when it comes to this insert. In the following article, we’ll take a look at build process, build quality, organization, and fit in the box.
Neuroshima Hex is far and away my favorite game to play with 2 players. In fact, it was recently number 7 on my Top 10 games ever! Portal Games continues to expand the world of Neuroshima Hex with additional armies, each with unique abilities and units.
Today we are taking a look at Neuroshima’s resident bikers—the Iron Gang. They are a heavily armored group of ruffians that will try to surround your units and hunt them down.
Ticket to Ride is perhaps the most popular modern board game outside of Catan. For almost 15 years now, it has been a gateway game that introduces new players into the ever-expanding board game hobby. The franchise continues to expand with new map packs and today, we are looking at the most recent, France and Old West. How does it change things up from the tried-and-true Ticket To Ride experience? Let’s take a look…
If Wind in the Willows met the board game renaissance, their baby would be Raccoon Tycoon. This game combines set collection, commodity exchange, engine building, and bidding into a terrific intro game for new players or gamers looking for a something longer and more in-depth that you could still have a conversation over. A light euro for two to five players, Raccoon Tycoon takes about an hour to play. Its sweet spot is 3-4 players.
Board to Death TV:
Vanguard of War (VoW) is a 1-4 player game focused on the defense of a small church deep inside the decaying ruins of a once great city now known only as “the Whispers.” Players will use their heroes to hold the line against seemingly endless waves of demons while their allies inside the church desperately attempt to learn how to use the fel army’s own doomsday weapon against them.
Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most victory points over five epochs.
Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.
There are some people that I just share a bond with. My wife and I are often thinking the same things independently when one of us will blurt it out. My older sister and I are sometimes accused of sharing a brain.
The Mind asks the question: can you share a brain with a friend, or with a complete stranger? Can you become so in sync with the other players at the table that you can play numbered cards in order, even without communicating?
Does this sound weird? Intriguing? Vaguely paranormal? The Mind is all of these things.
I really enjoy light, quick card games that offer a bit of strategy, but not too much brain burn. Bonus points if they have an accessible theme that most people will like. These are the games that I can get anyone to play, they’re perfect for weeknights, and they see the most play of anything I have in my collection. Jaipur, Port Royal, Biblios, Cat Lady, and Sushi Go are just a few examples of games that meet these criteria.
So when I saw The Tea Dragon Society on the horizon, I thought it would tick all of those boxes for me. I hoped it would fit into my collection alongside my trusted favorites. So the question is: Will I be having tea with these dragons forever, or was this a one time tea party?